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Virtual audio mixing console for the IBM PC and compatible MS-DOS computers
Developed 1990 - Bob Lentini
Read "Live Sound" Review

(Excerpt from the original SAC Product Proposal)

What is S.A.C?

S.A.C. is the acronym for Software Audio Console - an audio console graphically represented on a computer screen interfaced with a small 19-inch rack of audio circuitry with no physical knobs and switches.

The primary piece of equipment used for controlling audio signals, in both live and studio applications, is the audio mixing console. Generally, a professional audio console contains 24 to 60 input channels, 2 to 24 output channels, and 2 to 8 auxiliary send channels. The physical dimensions of these consoles can range from about 6 to 10 feet in length and 2 to 3 feet in depth.

The standard audio consoles of today contain hundreds of physical controls in the form of knobs and switches. This is how the audio signals are manipulated by the operator.

Enter S.A.C., the Software Audio Console. S.A.C. changes the very principles of audio console design and opens the doors to many new wondrous capabilities which standard consoles cannot even dream of offering.

S.A.C. is designed with all audio circuitry (hardware) built into standard 19-inch rack-mounted modules. There are no physical knobs or switches of any kind present on this hardware. The console is controlled via a computer software interface. The entire console is drawn on a computer screen and all controls are operated using the computer keyboard and a graphics input device called a mouse. Every switch and knob function of a standard console is duplicated via Analog-Digital Voltage Controlled Attenuator circuits. The computer software interface gives the operator the feel of a standard console and much, much more.


Original SAC DOS-Based GUI

Why S.A.C?

There are many reasons why S.A.C. should prove to be far superior to standard audio consoles.

The size of the audio circuitry will be reduced to a standard 19 inch rack about 24 inches in height. The operator will no longer have to stretch across 6 to 10 feet of hardware in order to reach all controls. In live applications the benefits are tremendous. Instead of the typical 10 to 15 feet of space needed in the center of the audience for the console and related effects equipment, only a small table large enough for a personal computer and monitor is necessary. Also, since the main hardware (all audio circuitry) stays backstage in a rack, large expensive 250-foot 50-pair audio snakes are no longer necessary. All microphone connections remain backstage. Also, since S.A.C. recognizes the MIDI standard, most or all modern effects equipment can remain backstage as well, capable of being controlled directly by the computer MIDI interface. Only two standard mic cables connect the console operating position to the audio circuitry backstage.

Since S.A.C. operates entirely through Voltage Controlled Attenuator Devices, built-in compression/limiting control is part of each audio channel. Also, built-in noise gating is present on each channel. Imagine a 60 input standard console with 60 gates and 60 compressor/limiters externally mounted on equipment racks. Imagine the mess of cables needed to interconnect all of this equipment. Then imagine S.A.C. replacing it all with one small rack and no external cable harnesses.

Programmability and automation are two more important S.A.C. advantages. S.A.C. will be able to remember thousands of EQ, volume, effects, and switch settings, and instantly reset the entire console to any pre-programmed condition with the click of the mouse. Presets will be savable in hard disk files which can be catalogued and instantly retrieved using the computer interface. Presets can also be sequenced manually or automatically within songs. Since S.A.C. also recognizes MIDI data, any MIDI sequencer can actively operate S.A.C. by sending MIDI controller information in sync with MIDI time code to automate a mix.

Flexible fader grouping is another S.A.C. advantage. The operator can simply point, click, and adjust randomly assigned groups of faders at any time during a mix.

Lighting has moved in this direction for years. Now its time for audio to catch up and go beyond. S.A.C. is definitely the "Audio Wave of the Future."


Original SAC DOS-Based GUI

The S.A.C. Prototype

We have applied our efforts to creating the first S.A.C. prototype for the Live Sound Reinforcement industry. The first S.A.C. board, now referred to as the SAC1000, is a 60 input, stereo output sound reinforcement console.

Each of the 60 inputs contains a 9 band graphic equalizer section with 27 frequency choices; variable LO->CUT and HI-CUT filters; 12 auxiliary sends for effects and monitors; 8 SUB assigns plus a direct stereo buss assign; a noise gate and compressor; and PRE or POST in place stereo solo.

The 8 sub modules contain 8 matrix output sections and 8 auxiliary return sections with 3 band, 9 frequency EQ.

The master module contains all 12 auxiliary master sends and a full CUE and TALKBACK section.

This list of features far surpasses the current industry standards and gives S.A.C. a leading edge right from the start.

The software interface is written completely in assembly language for the IBM PC and compatible MS-DOS computers. We have chosen assembly language because of its unmatched speed and efficiency. The Software uses the Hercules graphics standard or the VGA graphics standard and will later offer large screen monitors with 1664 x 1200 resolution as an option.


Screenshot of first color version of SAC

Although there is talk of future developments along the lines of what S.A.C. represents, currently no major >manufacturer is showing any signs of immediate release of such a product. This gives the S.A.C. project a tremendous potential advantage to lead the way and establish a standard years ahead of the competition.

 

 

Read AES 1992 Review in Live Sound Magazine
December 1992

Anthony McLean, Editor

 

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