Bob continued to implement feature after feature into
the SAWPro interface, until he was faced with the inevitable
roadblock of constrictions and limitations of the original
core engine design. He decided that it was now time to
build the next generation of SAW on a brand new foundation.
new platform was based on the merging of the virtual console
technology of SAC and SAMM, and the digital audio technology
of the SAW product line, creating a seamless blend of the
two, bringing his vision of a virtual 'studio in a box'
into reality. SAWStudio was born,
representing a revolutionary breakthrough in the way audio
editing and mixing could be approached from that day forward.
Bob was determined to achieve real-time latency playback
and mixing capabilities to closely emulate the feel of
a physical console without hardware, and he spent the next
2 1/2 years working on the design of the new engine alone.
His goal was to emulate every knob, switch, control, and
all of the signal routing and processing capabilities of
the most expensive hardware consoles available. SAWStudio
ultimately realized itself into something far beyond this